by alter-ego » Mon Jan 19, 2009 4:40 am
Hello,
Here is my two-bits towards understanding the light pillars - I've only read a couple of replies but I couldn't help diving into HaloSim to uncover halo behavior, especially related to light pillars
Long story short: Ice crystals have it. To first order, a combination of ice plates and horizontal columns can simulate the Latvian light pillars, even to the pronged flares. No lensing or optical distortion needs to be introduced. The angular dimensions of the simulation are also close to the real pillar.
The link below shows the HaloSim simulation and the light pillar image that has Cygnus stars & Vega visible.
The angular scales for the picture and the simulation are matched (within ~10%). Based on the visible stars in the picture, the HaloSim scale was set via the zoom. FYI, the time of the exposure was ~11:45pm Latvian time (don't exactily know the horizon).
http://picasaweb.google.com/okubet/APOD ... 587538/img
Details & Discussion
Here's the breaout of the (thankfully) simple model: I used 20% Flat Plates & 80% Hexagonal Horizontal Columns. The plates were needed to get pillar extension, and the columns were needed to create the structured flare. The trick to the structure is to reduce the "c/a" aspect ratio in HaloSim. By letting c/a=> 1 (or so), the transition from 3-prong structure to a more uniform, filled in flare. Also, it looks like the HaloSim source size wants to be <0.5deg. I used an 0.4deg source diameter at -10deg elevation. There is quite a bit of "play" between the halo parameters, but the dominant features of the light pillars required two kinds of ice crystals to get close.
The simulation source is ~6 degrees below the actual source; the best I can tell. Given that I'm using HaloSim to model a totally different source than the sun (both in divergence and subtended source angle), I was totally surprised how close the simulation is to the picture. However, I was not surprised about the trend for source elevations to be <0 deg because the light reaching our eyes (from a light pillar) is reflected downward, therefore, light incident on the ice crystals is upward going (i.e. source is at negative elevation).
In conclusion, methodically using HaloSim to search for light-pillar behavior, I landed on a relatively simple solution that is very close to the real Latvian light pillar. Close enough, in fact, that I believe ONLY ice crystals and their orientation are needed to explain the Latvian examples. Nothing more complicated is needed for the primary ice pillar features. However, close inspection of the ice-pillar pictures to reveal fine structure detail not simulated. Also, variation is ice-crystal densities between the observer and the source are not modeled in HaloSim. Density differences could affect the size and/or shape of the pillars, and as I said, I don't expect the simulated source location to be correct.
Is the model a lucky coincidence? I don't think so. It's those phenomenal ice crystals!
Hello,
Here is my two-bits towards understanding the light pillars - I've only read a couple of replies but I couldn't help diving into HaloSim to uncover halo behavior, especially related to light pillars
[b]Long story short:[/b] Ice crystals have it. To first order, a combination of ice plates and horizontal columns can simulate the Latvian light pillars, even to the pronged flares. No lensing or optical distortion needs to be introduced. The angular dimensions of the simulation are also close to the real pillar.
The link below shows the HaloSim simulation and the light pillar image that has Cygnus stars & Vega visible. [u]The angular scales for the picture and the simulation are matched [/u](within ~10%). Based on the visible stars in the picture, the HaloSim scale was set via the zoom. FYI, the time of the exposure was ~11:45pm Latvian time (don't exactily know the horizon).
http://picasaweb.google.com/okubet/APOD11209?authkey=YljF6xLK2QQ#5292761474877587538/img
[b]Details & Discussion[/b]
Here's the breaout of the (thankfully) simple model: I used 20% Flat Plates & 80% Hexagonal Horizontal Columns. The plates were needed to get pillar extension, and the columns were needed to create the structured flare. The trick to the structure is to reduce the "c/a" aspect ratio in HaloSim. By letting c/a=> 1 (or so), the transition from 3-prong structure to a more uniform, filled in flare. Also, it looks like the HaloSim source size wants to be <0.5deg. I used an 0.4deg source diameter at -10deg elevation. There is quite a bit of "play" between the halo parameters, but the dominant features of the light pillars required two kinds of ice crystals to get close.
The simulation source is ~6 degrees below the actual source; the best I can tell. Given that I'm using HaloSim to model a totally different source than the sun (both in divergence and subtended source angle), I was totally surprised how close the simulation is to the picture. However, I was not surprised about the trend for source elevations to be <0 deg because the light reaching our eyes (from a light pillar) is reflected downward, therefore, light incident on the ice crystals is upward going (i.e. source is at negative elevation).
In conclusion, methodically using HaloSim to search for light-pillar behavior, I landed on a relatively simple solution that is very close to the real Latvian light pillar. Close enough, in fact, that I believe ONLY ice crystals and their orientation are needed to explain the Latvian examples. Nothing more complicated is needed for the primary ice pillar features. However, close inspection of the ice-pillar pictures to reveal fine structure detail not simulated. Also, variation is ice-crystal densities between the observer and the source are not modeled in HaloSim. Density differences could affect the size and/or shape of the pillars, and as I said, I don't expect the simulated source location to be correct.
Is the model a lucky coincidence? I don't think so. It's those phenomenal ice crystals!
:wink: